jmarmenta@outlook.com

Hello all, my name is Jose Manuel Armenta, I am currently a student at Academy of Arts University. I am expected to graduate May 2026 with my A.A. in Game Design. This is my Level Design Portfolio with all of my best work. I hope you enjoy it.

Jose Manuel Armenta

Game Design Student

Escape From Rookhelm (Tanto)

Escape From Rookhelm is a stealth level I created and designed. It takes you to the world of Tanto where Yuki has been captured by Captain Zoko, the leader of the Tanto Empire. She must escape the prison to continue her search for Legala, a powerful weapon that can change the fate of Tanto.

The level sets you trapped in a prison cell where you must find an item to get out. You then talk to NPC’s to find information about how to get out of Rookhelm. When you find out what to do, you leave the room and enter the Rookhelm prison where there are guards patrolling every area.

I used stealth gameplay mechanics to avoid moving guards with vision cones that let you see their movement and shows the distance they can detect you. If the player is detected the level is failed.

There is a trap door that I set up at towards the end of the level that was used to demonstrate more stealth gameplay.

I used Unreal Engine 5 to build and create the level, and used Unreal Engine Blueprints to script the level. The guards are moved using Unreal Engine Sequencer for simple animations. I created all assets in the level using Unreal Engine Brushes.

Video Playthrough

Screenshots

Paper Map

Level Timeline

Graveyard Manor

Graveyard Manor was created as a narrative driven level that features interactions and a puzzle. The stroy is that David May is looking for the whereabouts to his beloved Manu Graceson and his only clue is a manor in the deep forest. The level was created and designed entirely by me using assets I created and was provided by the class module template. I used audio to narrate and visual cues to keep the narration going.

I used Unreal Engine for the level, and Unreal Engine Blueprints to script the level.

I also created the Paper Map using Adobe Photoshop.

Video Playthrough

Screenshots

Paper Map

Desert Temple

Video Playthrough

Screenshots

Crystal Cave

Video Playthrough

Screenshots

Labs

Video Playthrough