Unreal Engine Scripting Labs

This lab contained blueprint scripting of lights that turn different colors when stepped on the ground blocks, a meter that represents a furnace that goes up when red cubes are put into it and goes down when blue cubes are set onto it, a rotating bridge, a teleportation pod that sets the character to a different position on the map, a pill the player takes to turn smaller and a pad that makes player movement faster.

This lab would have two sets of droids that would continue moving one direction and the player would be able to respawn them with a press of a key, they would say a message or give the player damage it touching them, the doids would also be destroyable with a weapon laser that would be activated with a key input and if destroyed they would drop an item, if the player would gather three of a certain item they would be able to activate a black hole generator that would destroy anything in its path including the player.

This lab implemented a turret that would fire a laser and follow the player whichever direction they went, it had a core health and shield counter that would give the player a certain amount of health and deplete it if they took damage, a droid facility that would spawn droids with a press of a key that would then have the droids follow the player, and a laser system that would deplete the players health if he were in contact with it.

This lab had a projectile shooting blueprint that would shoot projectiles only with ammo gathered, a target system that kept track of points awarded to the player for shooting each target, a droid that would chase the enemy and could be destroyed if fired upon, a droid spawning system, and a pad that would change the direction of the droid being spawned.

This lab project implemented a health and shield counter that disabled the character when it dropped to 0, it contained an area the player took damage, a data chip console that changed the text render to “Access Granted,” when the correct chip was carried onto the console, a food storage system that had the number of food available and the player would need to store it (each with changing text renders that identified the number of food available and stored), three keys that were meant to pick up only after two were first picked up, and two voltage systems that would lower and reset the player shield.