Queens Forge Shop: Mobile Game Store Screen

This is the Queens Forge Shop a mobile game screen of a virtual shop. I created and designed this screen including the Coins, Diamonds and background effects, and assets to carry the coins. The shows a weekly deal that is highlighted in red for a price that you can’t miss out on, and a free coins buttons that is intended to show an advertisement playing if clicked on. There are two sets of currency that the player would be collecting and each package shows you the amount of each currency you receive. (Everything but the card in the background was created by me.) I used Adobe Photoshop to create this piece.

This is the wireframe I created to design the shop screen, a simple but complex design that I had to work around to get the right amount of information and UI elements I wanted to show on this design. It goes to show that I started from scratch with this project and created something fantastic.

Raceway Mayhem: A Mobile Game Player vs Player Screen

Raceway Mayhem was a project I created and designed 100% of all the assets, and UI elements. I represents a Player vs Player screen where the player chooses a vehicle to play against another online opponent. It has Select, Play, Car Scroll, Home and Exit buttons. I tried my best to bring action graphics to the layout to make it more appealing. I used Adobe Photoshop to create and design this masterpiece.

The wireframe I started with on this project, it shows the amount of work and creativity I put to make this screen work and be visually appealing. I wanted the cars to be higlighted yet with enough room for two players to choose their vehicles. Every element was carefully placed to distribute the correct amount of room to the screen.

Shining Realms: A Mobile Game Inventory Screen

Shining Realms is a Mobile Game Inventory Screen I created and designed. I drew all the assets used to display weapons and armor excluding the main character which was an asset I was able to use from Adobe Stock. I made three monetary funds for this piece and valued the armor with them. The left side of the screen shows the character profile, health, and experience points, as well as the current armor in their inventory. The right side shows each armor piece available for purchase or sell and the amount each is currently worth. I used Adobe Photoshop to create and design this piece.

This is the wireframe for this piece, I wanted the main character to be highlighted in the screen with the upgrades on one side and the inventory on the other. The currency is highlighted at the top so the player can see what they have before making a purchase. I did not create the silhouette of the main character it is a temporary placeholder to show the accuracy of the screen design.